Video games
A story in context
Video games make more sense when their rules, presentation and playing environments are considered together. Magazines, manuals and personal accounts help distinguish what a game offered from the memories we have built around it.
This section explores games and gaming culture. Consoles brings together the machines, while Arcade looks at the arcade and the ways people played there. A game can connect those worlds without turning their home pages into copies.
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Video Games in the 1990s: New Ways to Play, Tell Stories, and Connect
The 1990s transformed video games without replacing one platform with another overnight. 3D graphics, CD-ROMs, personal computers, and early networked communities broadened the medium, while arcades retained experiences that were difficult to reproduce at home.
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