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Thematic archive · Computers

Computers and the discovery of home computing

Keyboards, tapes and manuals opened up new ways to learn and create at home. This collection explores home computers as both machines and everyday objects, looking at how they were connected, expanded and used.

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Readings to help you find your bearings.

Computers

A story in context

Connections, storage and documentation help explain how a home computer was used, beyond what its technical specifications alone can tell us.

The focus here is hardware and its peripherals. Programs have their own place in Software, while connected services are covered in Internet.

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Three perspectives on the archive.

Featured dossier

Video Games in the 1990s: New Ways to Play, Tell Stories, and Connect

The 1990s transformed video games without replacing one platform with another overnight. 3D graphics, CD-ROMs, personal computers, and early networked communities broadened the medium, while arcades retained experiences that were difficult to reproduce at home.

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Documented milestones

  1. 1867

    Founding of the National Archaeological Museum

    The National Archaeological Museum’s archive preserves written testimony of the museum’s institutional life from its founding in 1867.

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  2. 1946

    Use of punched paper tape in University of Pennsylvania computers

    Machines developed between 1942 and 1946 at the University of Pennsylvania used punched paper tape to input programs and data into memory, employing a teletype for outputting results.

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  3. 1953

    IBM announces the IBM 650

    IBM announced the development of the IBM 650 in 1953, a magnetic-drum computer aimed at businesses and universities.

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  4. 1962

    The MUNCYT museum project begins

    The MUNCYT website dates the beginning of the museum’s history—or, more precisely, the project to create it—to 1962.

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  5. 1962

    Development of Spacewar! at MIT

    Steve Russell and other MIT members developed Spacewar! for the PDP-1 computer, a two-player space combat game using vector graphics.

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Latest additions

1980s

The IBM PC launch at the Waldorf Astoria

On August 12, 1981, IBM presented its personal computer in Manhattan. This article analyzes how an internal decision within the General Products Division led to a de facto standard that transformed the technology industry.

1980s

Macintosh 128K: how the mouse made computing visual

The Macintosh 128K brought a graphical interface to the home and office desk with an integrated screen, a mouse and programs such as MacPaint and MacWrite. Its compact design also imposed limits: little memory, one floppy drive and workflows shaped by disk swaps and peripherals.

1980s

IBM PC: How an Expandable Architecture Became a Standard

Introduced in 1981, the IBM PC did not invent personal computing, but it helped win corporate acceptance and established a reference other manufacturers could reproduce. Its expandable architecture fostered a compatible-computer ecosystem and reshaped the everyday relationship between computers, peripherals, and users.

1960s

Spacewar!: how the PDP-1 became a place to play

In 1962, Steve Russell and others in the MIT community created Spacewar! for the PDP-1. Its duel between two ships made the university computer more than a calculating tool: it also became a gathering place for competition and experimentation with digital play.

1980s

The IBM PC: How Openness Built a Standard Beyond IBM’s Control

The IBM PC did not invent the personal computer, but IBM’s name helped establish it as a credible business tool. Its rapid development around third-party components and software made compatibility the foundation of a platform the company would no longer control on its own.

1990s

The home computer as a living document

Museums and archives are redefining the conservation of home technology by prioritizing digital functionality and usage context over the mere physical integrity of the hardware.

Sources for the selected readings

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