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analysis · 1990

What changed in board games from the 1990s onward

The available sources describe the 1990s as a turning point for the industry: the range of games grew and new proposals became more popular. They also show how history, mechanics, materiality and debates over what makes a board game “modern” intersect.

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analysis · 1990

From adult games to the rise of designer games: a transition in stages

A cautious reading of the available sources traces three shifts: the appearance of games expressly aimed at adults in the 1970s, a new wave centred in Germany from the end of that decade, and the expansion of the market during the 1990s. Master Mind, Othello and later titles offer reference points, without turning a limited selection into a complete history.

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analysis · 1990

The 1990s and the Board Game’s New Centrality

A cautious reading of the transformation attributed to board games since the 1990s: a broader offer, the popularisation of eurogames, new audiences, and the emergence of the board game as a field of cultural and industrial study.

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analysis · 1990

The 1990s and the Board Game’s New Crossroads

Several sources place a decisive transformation of the board-game industry in the 1990s: supply grew, eurogames became popular, and a broader conversation about authors, publishers, audiences, materiality, and digital play took shape. This analysis separates documented evidence from possible interpretations.

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