RetroPauseVideo games
Thematic archive · Video games

Video games and the ways of playing that stayed with us

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Contemporary

Preserving Video Games Is Not Just About Saving Games

Museums, archives and collections show that preserving video-game history requires attention to machines, software, publications, promotional material and the cultural contexts that give them meaning.

1970s

Magnavox Odyssey: the 1972 console and the limits of its founding story

The Magnavox Odyssey is often placed at the beginning of home-console history. The available evidence allows us to place its commercialization in 1972, link its creation to Ralph Baer, and recognize the Brown Box as an antecedent preserved by the Smithsonian; it also requires separating those facts from broader or imprecise later narratives.

2000s

Museum Archive of Photography: When Images Enter the Public Archive

The creation of Mexico City’s Museum Archive of Photography in 2006 makes it possible to examine photography not only as an image, but as a document that must be organized, preserved, and made accessible. Its case is in dialogue with Spanish institutions that safeguard long-running photographic collections.

Contemporary

Preserving Video Games Means Preserving Their Contexts

Spanish museums, archives and associations show that conserving video games also means caring for machines, software, documentation, images, publications and the means of access that make the whole intelligible.

1980s

The Game Boy’s 1989 launch marked a turning point for handhelds

The available evidence places Nintendo’s Game Boy launch in 1989 and interprets it as the culmination of an earlier path through electronic games, arcade conversions, and Game & Watch. It also requires a distinction between that verifiable point and a broader history that cannot be claimed here.