RetroPauseVideo games
Thematic archive · Video games

Video games and the ways of playing that stayed with us

Latest additions

1970s

The Odyssey and the birth of the home console

We analyze how the 1972 Magnavox Odyssey validated the home market through a direct television connection, establishing functional foundations that the second generation would transform with cartridges.

1980s

The NES and the reconfiguration of home gaming

An analysis of how the Nintendo Entertainment System transformed the perception of video games through industrial design decisions and a game library that defined its place in 1980s domestic culture.

2000s

Persona 5 turns rebellion into a visual language

Persona 5’s graphic style is more than decoration: it accompanies a story about cognition, desire and transformation. The available evidence supports an examination of that coherence, but not a precise measure of its influence on other JRPGs.

Contemporary

Playable memory and the end of obsolescence

Analyzes how video game preservation goes beyond technical conservation to integrate manuals, social practices, and collective memory, according to academic and museum sources.

Contemporary

The Console as Document: Beyond the Chip

Museums and archives are redefining console preservation not as isolated technical objects, but as cultural artifacts requiring documentation of their usage, design, and social experience context.

1980s

The bibliographic record of the NES

Beyond technical specifications, academic documentation reveals how the NES is defined as a cultural and technical system through bibliographic records and studies of its structure.