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Archive of technology, entertainment and everyday life

Analysis · 1970

Cinema as a Historical Source: Memory, Representation and Limits

Cinema can help us study how events are represented and remembered, but a film is not a transparent record of the past. Drawing on studies of cinema and history and references to films such as Patton (1970) and Nicholas and Alexandra (1971), this guide distinguishes event, representation, and memory, while observing the limits of what the available sources can establish.

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Analysis · contemporary

Old software needs somewhere to run, too

Virtual software museums and libraries do more than gather programs: they offer ways to run and explore them again. The Virtual OS Museum, WinWorld and resources mentioned in user communities illustrate different routes to access, while the available evidence also makes it important to distinguish a collection from a working installation or a complete historical experience.

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History · 2000

From Decorative Object to Design: The Museum’s Changing Mission

The history of Spain’s National Museum of Decorative Arts traces a change in perspective: from promoting industrial and craft products to studying objects in their contexts of production, consumption and meaning. Its archives and institutional accounts also show which parts of that story can be established—and which require further documentation.

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History · 1970

From Arcade to Living Room: Pong’s Early Commercial Journey

Pong is often used as an entry point to the commercial history of video games. Drawing cautiously on the available evidence, this article traces its association with arcades in 1972 and Atari’s later move toward a home version, separating documented details from broader interpretations about the medium’s growth.

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Analysis · 2000

The Car as a Document: What Vehicle Collections Can Tell Us

A look at several Spanish collections shows that an automobile museum preserves more than vehicles: it can also bring together engines, components, documents and context to explain the history of technology and society. The available information allows a comparison between MAUTO and the Torrejón de Ardoz automobile collection without conflating their origins or aims.

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Analysis · 2000

The Comic Magazine: Reading a Story in Installments

A comics magazine is more than a container for comics: its periodicity, mix of content and relationship with newsstands have shaped how stories are published and read. This article considers what can be established about its history and changes without conflating it with the album or graphic novel.

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Analysis · 1970

From Phonograph to Walkman: What Changes When Music Becomes Portable

A cautious reading of two documented moments in the history of recorded music: the Museu de la Música de Barcelona’s acquisition of phonographs and gramophones in 1970, and the Walkman’s introduction as a portable stereo player in 1979. The comparison highlights changes in scale and use without mistaking the available evidence for a complete history of the format.

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