DATABASE / SEARCH

Explore

Archive of technology, entertainment and everyday life

Analysis · contemporary

What Do We Preserve When We Preserve Music?

Music leaves traces in scores, recordings, archives and living practices. Looking at musical heritage shows why preservation must attend to documents as well as their contexts, uses and forms of dissemination.

Open story
Analysis · 1990

From adult games to the rise of designer games: a transition in stages

A cautious reading of the available sources traces three shifts: the appearance of games expressly aimed at adults in the 1970s, a new wave centred in Germany from the end of that decade, and the expansion of the market during the 1990s. Master Mind, Othello and later titles offer reference points, without turning a limited selection into a complete history.

Open story
History · 1970

1977 and the personal computer: from promise to a visible market

The so-called “1977 Trinity”—Apple, Commodore and Tandy—offers a way to examine how the personal computer began to consolidate as a commercial category. The available evidence also shows the limits of that story: there was no single inventor, nor an instantaneous shift from large institutions to the home.

Open story