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Thematic archive · Design and advertising

Design and the visual languages of everyday life

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Contemporary

Sega 32X: the add-on that tried to extend the Mega Drive’s life

Released in 1994, the 32X promised to add 32-bit capabilities to the Mega Drive without replacing it. Its games showcased some new graphical possibilities, but the add-on also made setup more complicated and arrived as Sega was preparing the Saturn as its successor.

1950s

How the Microgroove Made the Long-Playing Record

Columbia Records introduced the microgroove LP in 1948, extending listening time and giving music releases a longer format. Its competition with the 45 rpm single also reshaped home playback equipment and the ways music was organized and heard.

Contemporary

Costa Rica’s MADC: A Hybrid Museum of Art, Design and Cultural Policy

Founded in San José in 1994, the Museo de Arte y Diseño Contemporáneo built its identity around the relationship—and tensions—between two disciplines. Daniel Soto Morúa’s study traces the institution’s development and curatorial practices from 1994 to 2019, showing both the regional influence of its model and its structural vulnerabilities.

1980s

Karl Lagerfeld at Chanel: Renewing Its Codes Without Erasing Its History

After joining Chanel in 1983, Lagerfeld turned familiar house codes—the tweed jacket, pearls and the suit—into material for new silhouettes. His work shows how a fashion house can make its archive current without treating it as a relic, while his legacy also includes public controversies and debate over the use of fur.

2000s

How to Reconstruct a Historic Home Through Its Objects

Furniture, photographs and inventories offer different clues to domestic life. Read alongside archival records and the history of a collection, they help researchers study an interior without mistaking a plausible interpretation for a complete reconstruction.

Contemporary

Designing with the Past: Why Retro Is Not a Replica

Retro design does not reproduce an era intact: it selects forms, references, and memories, then adapts them to present-day uses. Research on retro consumption also shows that nostalgia is only one of several possible motives.

2000s

A Score Is Not the Music: Opening Sound Archives to the Public

A score preserves notation, but music also depends on performance, listening and the contexts in which it was created. Research on Nikos Skalkottas and the Colombian composer Luis Antonio Escobar shows how archives can connect documents, histories and audience experiences without treating personal response as historical evidence.

2000s

Nikos Skalkottas: Bringing a Music Archive Closer to the Public

A study of the Nikos Skalkottas archive explored two ways to connect documents with music: collaborative digital storytelling and a virtual-reality listening and annotation experience. Its formative design work reveals both the possibilities and the tensions of that kind of mediation.

Contemporary

Neo-retro packaging turns the past into a promise

Matte paper, ornate lettering and founding dates can suggest tradition without proving it. Research into neo-retro packaging examines how these visual codes evoke authenticity and craftsmanship—and why a visual quotation should not be mistaken for a brand’s actual history.

2000s

The iPod made the music library part of portable listening

The iPod was not the first portable digital music player. Its influence came from pairing a distinctive device with iTunes and an easy-to-browse music library, making the organization of songs central to listening on the move.