Board games
A story in context
A game is a system of decisions and a set of components. Comparing editions helps reveal changes that the box does not explain, and offers a way to understand how a game can change from one version to another.
This collection focuses on rule-based games played at a table. Toys explores open-ended play, while Collectibles looks at how objects are classified; here, the focus is on rules and the games they shape.
Featured dossier
The board as filter: what history is left out of the simulation
Historical simulation games do not replicate the past; they edit it. We analyze how rules act as selection mechanisms that define which aspects of reality become playable and which are lost in design.
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