VIRTUAL ROOM / 1990

Internet café

Modem · IRC · web

MP3: Compressed Music for the Web FORMAT

MP3: Compressed Music for the Web

The relationship between compressed music files, online music exchange, and portable devices. It is important to distinguish documented facts—including the 1998 licensing announcement—from broader claims about its impact, which require further documentation.

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Death Race: the origin of the debate on violence ARCADE MACHINE

Death Race: the origin of the debate on violence

Exhibition of the Death Race machine to contextualize the first major moral scandal of the arcade industry in 1976.

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Stop Motion Don't Stop Exhibition ANIMATION

Stop Motion Don't Stop Exhibition

Documentary exhibition on the stop-motion animation technique, referenced in the journal Con A de animación.

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The tool that defined digital creation SOFTWARE

The tool that defined digital creation

Exhibition of the interface and impact of Photoshop in 90s cybercafes, where image editing became popular.

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The Sportster in the digital era VEHICLE

The Sportster in the digital era

Exhibition of the Sportster as a cultural object connecting motor history with 90s internet culture and cybercafes.

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The presence of Nintendo in cybercafe culture COMPANY

The presence of Nintendo in cybercafe culture

Exhibition on how Nintendo products, from their beginnings to the digital era, have influenced technological socialization in spaces such as cybercafes.

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Pong: the digital origin in the cybercafe VIDEO GAME

Pong: the digital origin in the cybercafe

Exhibition of Pong as a historical reference connecting the arcade era with cybercafe culture and the contemporary reinterpretation of the game.

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The 64-square board as a strategy object BOARD GAME

The 64-square board as a strategy object

Museum piece representing the 8x8 board, common base for chess and checkers, illustrating the geometry of regulated board games.

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Bakugan Battle Brawlers: the convergence of toy and screen SERIES

Bakugan Battle Brawlers: the convergence of toy and screen

Exhibition of the anime series and its associated toys, highlighting how the physical product and digital narrative integrated into the culture of 2000s cybercafes and leisure spaces.

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The NES in the Cybercafe: An Icon of the Digital Age CONSOLE

The NES in the Cybercafe: An Icon of the Digital Age

Exhibition of the Nintendo Entertainment System as a key piece in the transition to digital culture, highlighting its impact on public entertainment spaces.

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Benelli Armi S.p.A. Exhibit in the Cibercafé COMPANY

Benelli Armi S.p.A. Exhibit in the Cibercafé

The exhibit showcases the history and iconic models of Benelli Armi S.p.A., highlighting its technological evolution.

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The Color TV-Game 15: Nintendo's first step towards home entertainment CONSOLE

The Color TV-Game 15: Nintendo's first step towards home entertainment

Exhibition of the Color TV-Game 15 console (1977), highlighting its collaborative design with Mitsubishi Electric and its role in defining the Japanese video console market. It is contextualized within the evolution of digital gaming spaces.

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