RetroPauseVideo games
Thematic archive · Video games

Video games and the ways of playing that stayed with us

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1970s

The Coin That Changed the Recreational Room

Analyzes how the transition from academic experiments to arcade cabinets in the 1970s defined video game culture, focusing on the coin-operated business model and the socialization of play.

Contemporary

A video game leaves more traces than its screen

Museum projects, archives and preservation research show why conserving a video game means attending not only to its images, but also to the materials and contexts that make it possible to study.

1990s

A genre is played before it is named

Classifying video games means looking first at their actions and rules. The adventure genre shows both the usefulness of these labels and their limits.

Contemporary

Preserving a video game means preserving more than one thing

The sources frame video game preservation as a cultural and documentary task that also raises questions about how works are explained and presented. What the evidence supports—and what it does not—is as important as the intention to preserve.

1990s

What a game asks us to do

Genre becomes clearer when we look at the actions and constraints that organize play. A setting matters, but it cannot classify a game on its own or tell us how players experienced it.

Contemporary

A Video Game Does Not End at the Screen

Preserving video games means attending both to the game and to the sources that help explain how it was designed, presented and played. Museums, archives and educational projects offer different ways to study this heritage without confusing documentation with memory.