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Analysis · 1990

What changed in board games from the 1990s onward

The available sources describe the 1990s as a turning point for the industry: the range of games grew and new proposals became more popular. They also show how history, mechanics, materiality and debates over what makes a board game “modern” intersect.

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Analysis · contemporary

A Computer in a Museum Needs More Than a Display Case

A computer preserved in a museum cannot be understood by appearance alone. Documentation of its provenance, condition, history and operation helps turn the object into a source of knowledge and clarifies what can—and cannot—be said about it.

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