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Archive of technology, entertainment and everyday life

analysis · pre-1950

When a Toy Enters the Museum: Childhood, Material Culture and Memory

Toys do more than evoke an individual childhood: they make it possible to study crafts, materials, educational models, consumption and everyday life. Drawing on documented collections and exhibitions in Spain and Colombia, this analysis examines what changes when an object of play is preserved and interpreted as heritage.

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analysis · 1990

The 1990s and the Board Game’s New Centrality

A cautious reading of the transformation attributed to board games since the 1990s: a broader offer, the popularisation of eurogames, new audiences, and the emergence of the board game as a field of cultural and industrial study.

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analysis · contemporary

Digitisation Is Not Enough: Context as a Museum’s Central Piece

Technology can broaden access to collections, support their documentation and reduce handling of some originals. Yet an isolated image or record does not, by itself, preserve an object’s history. This analysis explains why inventories, identifiers and contextual metadata are essential parts of cultural preservation.

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