RetroPauseTechnology
Thematic archive · Technology

Everyday technology that transformed our routines

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1990s

Before the web became an archive

A museum’s early presence on the internet and the later preservation of websites raise a shared question: what deserves to remain when digital material changes or disappears?

Contemporary

A Video Game in a Museum Is More Than a Screen

Museums use video games to interpret collections while also facing questions about preservation, documentation, and experience. The available evidence points to a diverse field that remains under discussion.

Contemporary

Old software cannot be kept like a box

Preserving software means more than keeping a storage medium: the information, its legibility and the conditions that make it interpretable also matter. What the available sources can—and cannot—establish.

1990s

Before the Web, the Internet Already Had Many Paths

Popular memory often conflates the Internet with the Web. The available sources tell a different story: a network that incorporated email, file transfer, remote access, discussion groups and systems for organizing information.

Contemporary

When Video Games Enter the Story of Contemporary Art

A study of video games’ shift from everyday objects to contemporary art raises a retro-contemporary question: what does it take to preserve not only a work, but also the evidence and context needed to interpret it?

1970s

From institutional computer to home: the rise of the personal computer

The history of the personal computer cannot be reduced to a single machine or year. The sources place its consolidation in the 1970s and identify 1977 as a key moment, when Apple, Commodore and Tandy formed the so-called “1977 Trinity.” This overview explains what can be established about that shift and where the available evidence leaves questions open.

1990s

Before Browsing: How the Internet Reached Spanish Universities

The Internet’s history did not begin with the Web. Academic connectivity, shared protocols and email laid the groundwork; in Spain, RedIRIS and the documented early IP connections show a gradual transition, not a single moment of arrival.

Contemporary

Video game history takes shape through different questions

The available evidence brings together studies on industry, localization, learning and accessibility. Rather than forcing them into a single chronology, it shows which aspects of video games are being studied—and where these sources fall short.

1970s

A Console Enters a Collection; Its History Doesn’t End There

A preserved console is only one part of the record. Museum archives document objects and institutional histories—a useful perspective for considering what materials should accompany console history, and what the available sources do not yet allow us to claim.