Before the web became an archive
A museum’s early presence on the internet and the later preservation of websites raise a shared question: what deserves to remain when digital material changes or disappears?
A museum’s early presence on the internet and the later preservation of websites raise a shared question: what deserves to remain when digital material changes or disappears?
A look at audiovisual archives as more than repositories of recordings: preserving television also means describing, contextualising and making its documents and technologies legible.
Computers can help document and manage collections while also becoming part of the heritage a museum chooses to preserve. This dual role changes the questions around context, documentation and preservation.
Museums use video games to interpret collections while also facing questions about preservation, documentation, and experience. The available evidence points to a diverse field that remains under discussion.
Preserving software means more than keeping a storage medium: the information, its legibility and the conditions that make it interpretable also matter. What the available sources can—and cannot—establish.
A look at commercial nostalgia as both strategy and design language: what the sources say about bringing back products from the past, and what they do not establish.
Popular memory often conflates the Internet with the Web. The available sources tell a different story: a network that incorporated email, file transfer, remote access, discussion groups and systems for organizing information.
A study of video games’ shift from everyday objects to contemporary art raises a retro-contemporary question: what does it take to preserve not only a work, but also the evidence and context needed to interpret it?
The history of the personal computer cannot be reduced to a single machine or year. The sources place its consolidation in the 1970s and identify 1977 as a key moment, when Apple, Commodore and Tandy formed the so-called “1977 Trinity.” This overview explains what can be established about that shift and where the available evidence leaves questions open.
The Internet’s history did not begin with the Web. Academic connectivity, shared protocols and email laid the groundwork; in Spain, RedIRIS and the documented early IP connections show a gradual transition, not a single moment of arrival.
The available evidence brings together studies on industry, localization, learning and accessibility. Rather than forcing them into a single chronology, it shows which aspects of video games are being studied—and where these sources fall short.
A preserved console is only one part of the record. Museum archives document objects and institutional histories—a useful perspective for considering what materials should accompany console history, and what the available sources do not yet allow us to claim.