RTVE places Sony’s PlayStation launch in the digital entertainment market in 1994.
Selected excerpts from our archive offer more context on this subject. Each reading links to the original article and its sources.
Preserving Video Games Is Not Just About Saving Games
The Museo del Videojuego describes its purpose as preserving the history of the medium so it can be explained to people who did not know periods before PlayStation or Xbox. Its account does not separate games, consoles and computing: it presents an interconnected history of arcade machines, consoles, handhelds and computers. That breadth matters. A history reduced to famous titles leaves out the supports and practices that made the experience possible.
From the Odyssey to console generations: how to tell the story of consoles
Physical media provide another thread in broader console histories. The supplied overview mentions the shift from cartridges to CD, DVD and Blu-ray across different PlayStation generations, and connects a later period with PlayStation Network. This sequence shows how a console can bring together hardware, games and services, but does not justify claiming that a format alone determined a platform’s success.
- Type
- Console
- Year
- 1994
- Country or region
- Japan
References
- Historia de los videojuegosfib.upc.edu
- Historia de las videoconsolas - RTVE.esrtve.es