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analysis · 1990

The 1990s and the New Conversation About Board Games

The 1990s are often identified as a turning point for the board-game industry and its study. Rather than offering a closed history of successes and labels, this article examines what the available evidence supports: a broader supply, the popularisation of Eurogames, new meeting spaces, and historical research that remains fragmented.

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analysis · 1980

How the IBM PC 5150 Made Compatibility the Basis of an Ecosystem

Launched by IBM in mid-August 1981, the IBM PC 5150 entered an already active personal-computing market. Its importance does not lie in being the first personal computer, but in the expansion of an architecture that other manufacturers could adopt and that helped establish the PC as an industry reference.

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analysis · 1970

Grapus and the Poster as Public Friction

The available evidence places the French studio Grapus between 1971 and 1991 and describes social and political posters that combined recognizable symbols contradictorily to produce discomfort and attention.

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