RetroPauseVideo games
Thematic archive · Video games

Video games and the ways of playing that stayed with us

Latest additions

1970s

Magnavox Odyssey and the arrival of games in the living room

Released in 1972, the Magnavox Odyssey brought video games into the home with an approach quite different from that of later consoles. Its history helps explain how some conventions of home gaming took shape—and why claims about the “first console” need careful qualification.

1970s

From Arcade to Living Room: Pong’s Early Commercial Journey

Pong is often used as an entry point to the commercial history of video games. Drawing cautiously on the available evidence, this article traces its association with arcades in 1972 and Atari’s later move toward a home version, separating documented details from broader interpretations about the medium’s growth.

1980s

A plural history of consoles: clones, crises and generations

Consoles did not follow a single path. The available sources let us connect Mexican clones of the 1970s and 1980s, the North American crisis of 1983, and the technical competition between 16-bit systems—without conflating distinct contexts or treating generations as a universal scale.

1970s

Computer Space: when Spacewar! reached the arcade

In 1971, Computer Space brought a version of Spacewar! to the coin-operated arcade format. Sources present it as an early milestone, while differing over whether it was truly the first commercial game of its kind.

1970s

Console History Does Not Fit in a Bit Race

A critical reading of the major console narratives from the 1970s to the 1990s: from early home systems to Famicom, the North American crash, 16-bit competition, and differences between markets.

Contemporary

Preserving Video Games Means Preserving More Than the Game

Museums, archives and collections show that video-game history cannot be contained in a ROM or a console alone: it also includes documentation, promotional material, software, hardware and the criteria used to present them to the public.

1980s

27 September 1985: a documented date for GAELCO

An archive source gives 27 September 1985 as GAELCO’s founding date. From that verifiable point, its preserved record can be read as part of the industrial, technical and cultural history of Spanish arcade games—without turning documentary gaps into certainties.

1970s

Fairchild Channel F: The Cartridge as a Change of Model

In 1976, Fairchild launched its Video Entertainment System, later called Channel F. The available evidence identifies it as the first console to use cartridges to load new games; a change that helps explain how a home machine moved from being tied to one program to functioning as a platform.