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Archive of technology, entertainment and everyday life

Analysis · 1990

Everyday life leaves an archive too

Museum and archival documents can open a history of everyday life, but they do not tell it by themselves. A careful reading distinguishes what they record, what they leave out, and what we can only interpret.

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Analysis · 1990

The 1990s changed the board game, but not overnight

The spread of Eurogames, festivals and a growing range of products helps explain the transformation of board games from the 1990s onward. The available sources point to a significant shift, but do not support reducing it to a single date or title.

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History · 1990

The Internet Before the Browser Window

The Web made the Internet more visible, but it did not create it. Email and other network services already enabled communication and remote access before links and browsers brought the network to a wider audience.

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Analysis · 1990

Museum decoration is part of what must be preserved

Caring for a collection is not limited to its objects: it also depends on documentation, accessibility and the conditions of the spaces that house them. Institutional sources help explain what can—and cannot—be said about decoration as part of the museum experience.

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On this day · 1990

23 June 1996: Nintendo 64 arrives in Japan

Nintendo dates the Japanese launch of Nintendo 64 to 23 June 1996. The date offers a way to examine a console defined by 64-bit branding, cartridges, and an unusually shaped controller, without treating generational labels as an automatic explanation of its importance.

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