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Archive of technology, entertainment and everyday life

Analysis · pre-1950

When a Toy Enters the Museum: Childhood, Material Culture and Memory

Toys do more than evoke an individual childhood: they make it possible to study crafts, materials, educational models, consumption and everyday life. Drawing on documented collections and exhibitions in Spain and Colombia, this analysis examines what changes when an object of play is preserved and interpreted as heritage.

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On this day · 1980

27 September 1985: a documented date for GAELCO

An archive source gives 27 September 1985 as GAELCO’s founding date. From that verifiable point, its preserved record can be read as part of the industrial, technical and cultural history of Spanish arcade games—without turning documentary gaps into certainties.

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Analysis · 1990

The 1990s and the Board Game’s New Centrality

A cautious reading of the transformation attributed to board games since the 1990s: a broader offer, the popularisation of eurogames, new audiences, and the emergence of the board game as a field of cultural and industrial study.

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Analysis · NOW

Digitisation Is Not Enough: Context as a Museum’s Central Piece

Technology can broaden access to collections, support their documentation and reduce handling of some originals. Yet an isolated image or record does not, by itself, preserve an object’s history. This analysis explains why inventories, identifiers and contextual metadata are essential parts of cultural preservation.

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