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Analysis · 1990

From adult games to the rise of designer games: a transition in stages

A cautious reading of the available sources traces three shifts: the appearance of games expressly aimed at adults in the 1970s, a new wave centred in Germany from the end of that decade, and the expansion of the market during the 1990s. Master Mind, Othello and later titles offer reference points, without turning a limited selection into a complete history.

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