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Archive of technology, entertainment and everyday life

Analysis · 1990

From adult games to the rise of designer games: a transition in stages

A cautious reading of the available sources traces three shifts: the appearance of games expressly aimed at adults in the 1970s, a new wave centred in Germany from the end of that decade, and the expansion of the market during the 1990s. Master Mind, Othello and later titles offer reference points, without turning a limited selection into a complete history.

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History · 1970

1977 and the personal computer: from promise to a visible market

The so-called “1977 Trinity”—Apple, Commodore and Tandy—offers a way to examine how the personal computer began to consolidate as a commercial category. The available evidence also shows the limits of that story: there was no single inventor, nor an instantaneous shift from large institutions to the home.

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History · pre-1950

Distributing films in Spain: companies, cinemas and documentary memory

Film history is also shaped between a completed film and its arrival in cinemas. Drawing on sources about Spanish distribution, this article explores distributors’ role, the early twentieth-century context of expansion, debate over the presence of domestic films, and the value of archives preserving traces of this activity.

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