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Analysis · 1990

The 1990s and the Board Game’s New Centrality

A cautious reading of the transformation attributed to board games since the 1990s: a broader offer, the popularisation of eurogames, new audiences, and the emergence of the board game as a field of cultural and industrial study.

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Analysis · 1990

The 1990s and the Board Game’s New Crossroads

Several sources place a decisive transformation of the board-game industry in the 1990s: supply grew, eurogames became popular, and a broader conversation about authors, publishers, audiences, materiality, and digital play took shape. This analysis separates documented evidence from possible interpretations.

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