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Analysis · 1990

What changed in board games from the 1990s onward

The available sources describe the 1990s as a turning point for the industry: the range of games grew and new proposals became more popular. They also show how history, mechanics, materiality and debates over what makes a board game “modern” intersect.

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Analysis · 1990

From VisiCalc to USB: How Milestones in Home Computing Are Told

A critical reading of several timelines and round-ups finds software, personal computers, and peripheral connections among the milestones highlighted in late-twentieth-century computing. The sources show how such lists are constructed, but are not enough to establish a comprehensive history or definitive ranking.

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Analysis · 1990

From adult games to the rise of designer games: a transition in stages

A cautious reading of the available sources traces three shifts: the appearance of games expressly aimed at adults in the 1970s, a new wave centred in Germany from the end of that decade, and the expansion of the market during the 1990s. Master Mind, Othello and later titles offer reference points, without turning a limited selection into a complete history.

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